Use of a Web-Based Game to Teach Pediatric Content to Medical Students
Objective
The aim of this study was to assess, using a Web-based format, third-year medical students’ pediatric knowledge and perceptions of game playing with faculty facilitation compared with self-study computerized flash cards.
Methods
This study used a repeated-measures experimental design with random assignment to a game group or self-study group. Pediatric knowledge was tested using multiple choice exams at baseline, week 6 of the clerkship following a 4-week intervention, and 6 weeks later. Perceptions about game playing and self-study were evaluated using a questionnaire at week 6.
Results
The groups did not differ on content mastery, perceptions about content, or time involved in game playing or self-study. Perceptions about game playing versus self-study as a pedagogical method appeared to favor game playing in understanding content (P < .001), perceived help with learning (P < .05), and enjoyment of learning (P < .008). An important difference was increased game group willingness to continue participating in the intervention.
Conclusions
Games can be an enjoyable and motivating method for learning pediatric content, enhanced by group interactions, competition, and fun. Computerized, Web-based tools can facilitate access to educational resources and are feasible to apply as an adjunct to teaching clinical medicine.
Key Words: active learning, informatics, medical education, Web-based game
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PII: S1530-1567(08)00166-4
doi:10.1016/j.ambp.2008.07.007
© 2008 Academic Pediatric Association. Published by Elsevier Inc. All rights reserved.
